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Reception and legacy Ī review published in Allgame praised it as "not just a game of silly fashions and changing outfits," but a game that "actually has simple puzzles and decent, albeit slow, platform action," and the Russian Velikij Drakon noted that the game even had a few secret areas (commonly denoted by the "B" block). The game has two versions, one of which contains 3 new songs composed by Hi Tech Expressions producer Billy Pidgeon, Ken Kirschner, and Danny Ray. The game was originally slated for release in October 1991, but delays caused it to be released two months later in December. To accommodate this preference, the team endeavored to include puzzles and mazes while avoiding any reference to blood and violence. The basic sales and research data that Hi Tech Expressions examined in designing the game suggested that girls tended to prefer activity-based or puzzle-oriented games over the shoot-'em-up games that were popular at the time.

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Together with the later Barbie: Game Girl and Barbie: Super Model, the Barbie series was aimed at a young audience that Hi Tech Expressions listed as 3 to 9, and that third parties recommend to those 3 to 8. Following the 1984 release of an earlier title also called simply Barbie, the game became the second in the Barbie series.

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Development and release īarbie was designed by Hi Tech Expressions in an attempt to get more girls to play video games, although the developers tried to make the gameplay appealing to boys as well. At the end of each section a boss battle occurs with the boss usually being overcome with the help of an animal. that Barbie must evade by leaping over them. Enemies are all normally inanimate objects like tennis rackets, kites, shoes, pizza, water, popcorn, etc. If the command reaches the animal, the animal will perform the command requested. Pressing the B-button then throws the command. Barbie can also request help from animals by selecting one of the charms on her charm bracelet to signal what sort of action the animal should perform. Barbie's levels are "dreams" and each "dream" has Barbie walking left to right while avoiding obstacles to keep her "Zs" from dropping which would make her wake up and have to replay the level, or sometimes restart the entire game. Unlike other Barbie games, Barbie is designed as a platformer. Barbie returns to the Barbie Dream House to get ready for the Fantasy Ball, and as she descends the stairs wearing all of her accessories, a dapper Ken awaits to dance with her. Finally, in the 1950s-style Soda Shop Barbie must collect gold records that she uses to make a stairway into the sky to collect the last accessory, a charming pair of sparkly high heels. In Underwater World, Mermaid Barbie and a few helpful dolphins search for pearls that Barbie returns to a giant oyster in exchange for an elegant pearl ring. In Mall World, Barbie goes on a shopping spree for Barbie coins that she uses at the wishing fountain to acquire an exquisite pink ball gown. Along the way she meets a veritable menagerie of animal friends and searches to find Dream-Ups, Glamor Items, and Charms for her bracelet that will help her along her way. She travels to three different worlds to gather accessories for the big night and a chance with Ken.

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Barbie dreams that she has been invited to the Fantasy Ball, but in her dream she has nothing nice to wear.















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